Aethernautics where to start

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Masser is pretty useless save for a lonely vampire and a spigot that produces free magicka potions, while secunda is full of monsters that will kill you.

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Then all you have to do is pull a lever in a tiny, cramped, ugly compartment (Just like a real astronaut.) and then you are in outer space to do who knows what. Inside is a giant hangar with a rocket in it. With them dead, you will find an obvious map-marked dwarven ruin called 'Lone Tower'. Going to ivarstead as pointed and heading east, you will find a bunch of synod researchers and a blatant monty python reference to fight. This book contains some useless technobabble, but more importantly will point you in the general direction of the spaceship on the last page. Inside, either on Belethor's counter or a table in the room to your right, you will find a book titled something along the lines of 'The Aetherial Manifest of the Ancestor Moth'. To start off on your journey, go to either belethor's shop in whiterun, or Castle Dour. The ship looks better, the ship now comes in a hangar, rather than being out in the open, the book is now lore-friendly and written coherently, The ship is cleaner on the inside as well, and is just generally better in every way. EDIT: Due to no longer being a moron, I have totally revamped this mod.